Tool no. 96 - Some Equations for Synergy
Finding an equation to help clients to identify, measure, enhance and sustain synergies
See useful equations
Purposes
- We need to be able to create viable tools (including software) for creating metadesign teams
- One of these tools is the four orders of synergy
- An ideal equation would act as a model for quantifying and integrating them
- It would act as a working model by which to test our assumptions in a practical context (then modify & refine)
- It would enable clients to apply subtle principles before they have completely grasped them
Methods
- The first task might be to choose appropriate variables that can be measured
- There should probably be no more that 3 or 4 of these (to reduce confusion / complexity)
- Other useful equations may provide a template, or may inspire new ideas
- In a whole system comprising n number of parts, there will be x possible relations among all of those parts
- Hence, in the example of the tetrahedron there are 4 parts (i.e. nodes), therefore
Levels of synergy
- Each level is dependent on synergy being present at the previous stage
First Level Synergy
- A minimum of 2 players and 1 relation are needed for first level synergy to emerge
- This would be require that each of these players is in a suitable state for combination
- It would also require that
Second Level Synergies
- A minimum of 4 players and 6 relations are needed for second level synergies to emerge
- This would be require that each of these players is in a suitable state for combination
- It is possible for up to 15 second order synergies to emerge within this system
Third Level Synergies
- A minimum of 8 players and 28 relations are needed for third level synergies to emerge
- This would be require that each of these players is in a suitable state for combination
- It is possible for up to 368 second order synergies to emerge within this system
Fourth Level Synergies
- A minimum of 16 players and 120 relation are needed for fourth level synergies to emerge
- This would be require that each of these players is in a suitable state for combination
- It is possible for up to ? second order synergies to emerge within this system
Towards an equation for Team Synergy
- There are many issues regarding the best way to create effective metadesign teams
- In a four-person team a a high level of synergy within the team is needed
- This synergy must be reproducible elsewhere via tools we develop (we are not the product)
- N.B. There is (always) a distinction between what we evolve and test as researchers and what we recommend in our methods
So far we are advocating 4 MetaCoordinators, managed by 3, 5 or 7 actual managers
Do we have agreement on this? (there seems to be unspoken disapproval)
The value of the "human co-ordinators" was in the rigorous exploration of each of the 'cognitive' styles arriving at a keen understanding of each.
We have now grown beyond that need, amply demonstrated by the difficulty in determining the nature of the next stages within the familiar template. Projecting these four seperate views onto
- Four players are responsible for six relations...but...each player is (half) responsible for half of those six.
- This means (for example) that one slightly disgruntled player can jeopardise the whole system very easily
- Our solution is to look for, and map ways in which team synergy can be enhanced...then use it to guide actual examples
- Team Synergy would be measured by testing the presence and intensity of each of the 6 structural couplings (among the four players)
- (we may agree that) Structural Coupling exists when each player habitually values each other's support/services/aid
- Hence there are 12 views within the team of 4...each can be tested by a test at each....then comparing the responses
Action
- We need to team-design (led by Anette?) these 4 metacoordinators to personify and idealise the four cognitive roles
- Once this is done it will become possible to measure the team's structural coupling in 6 places
(N.B. Importantly, this will avoid a sense of 'blame' or underachievement by real individuals) - Another factor is the positional value of each player - defined by accounting for all of the (4) perceived structural coupling usefulness readings
etc.