A Definition of Metadesign
Developed in order to enable societies to become more attuned to the biosphere
Return to / go to 10 Principles of Metadesign
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The need for an altruistic mode of design
- Most people may now agree that we must make the world greener
- However, governments and corporations have been exceedingly slow to respond in a serious way.
- For fifty years we have therefore been hoping that design would be able to make a decisive contribution.
- Certainly, design thinking works differently from managerial, bureaucratic or legislative methods.
- Bureaucracy leans heavily on the logic of categories - this makes it easy to justify within its own terms.
- By contrast, design is less 'truth-oriented'. It is outcome-centred and pragmatic.
- Keyword-Design usually changes the world by creating affordances.
- Thinking at the level of affordances produces an outcome-oriented type of reasoning
Is design too specialized and commercial to help?
- It now looks like the problem may be too deep-seated and complex for design (as we know it) to address.
- For one thing, most designers are trained - and then paid - to work as specialists with a specific focus.
- The problem with specialism is that it makes it more difficult for individuals to think 'outside their box'.
- Almost all become directed by corporations whose agenda is more profit-led than socially or ecologically beneficial.
- Some exceptional individuals (see our metadesign colloquium authors) have sought to re-think, or re-design design.
- But innovations such as Design for Sustainability have failed to avert environmental calamity.
- The need for change is acknowledged by many agencies (e.g. Design Research Society and the NextD online journal)
- A successful mode of design would need to be radically different from existing, specialist models. (see The Need for Metadesign)
- Ecosystem engineering may be a model for this.
e.g. Lifestyle Keyword-Design
e.g. Strategic Design
e.g. Cradle-to-Cradle Keyword-Design
e.g. Attainable Utopias Keyword-Design approach
Strategic Design is not enough - we need some form of metadesign
- Collaborative synergy, driven by altruistic strategies, may not transform the world - safely - at the level of lifestyle.
- In 2005 our Design Synergy 21 research looked at the idea of metadesign.
- Prof. Karen Blincoe reflected upon the general idea of metadesign.
- Prof. Naomi Gornick thought about education for metadesigners.
- Dr. Elisa Giaccardi wrote a paper on the Co-Creation within Metadesign.
- She quoted Roy Ascott (1994) as saying that, where design (loosely) is a planning process, metadesign is more like a 'seeding process’.
- We envisaged that Metadesign teams would work as systems integrators (c.f. Galloway and Rabinowitz, 1983) in order to orchestrate events.
- The process would need to be bottom-up, holarchic, self-creative, and aware of its own emergence, etc etc
- But an organism would be unable to meet the above criteria unless it can operate at a 'meta' level.
- An insect is unable to re-design (consciously) its working practices because (presumeably) it has no strategic overview of itself or its species.
- Similarly, it would be unlikely for a highly specialised designer to invent a problem-solving solution that falls far outside its professional boundaries.
- Metadesign augments Open Design and Strategic Design by emphasising certain relations in an explicit way.
- Many teams may believe their collaboration is successful, even though they do not acknowledge, or respond to, the emergent outcomes of their endeavours.
- E.g. Open Source movement merely focuses on managerial synergy as a means of improving industrial efficiency.
- By contrast, the Free Software movement also works at this level, but is also mindful of synergies at a higher social (e.g. altruistic) level.
- The Greek word ‘meta’ originally meant ‘beside’ or ‘after’.
- It now also implies change or transformation.
- It can therefore mean beyond; transcending; or being more comprehensive.
- It is therefore an aspirational word that refers, perhaps, to a higher state of development.
How would Metadesign compare with other types of design?
DESIGN METHOD~~ | ~~#0099CC:Emancipatory~~ | ~~#0099CC:Participative~~ | ~~#0099CC :Socially Inclusive ~~ | ~~#0099CC :Top-down ~~ | Bottom-up | ~~#0099CC:Entrepreneurial~~ | ~~#0099CC:Affective~~ | Self-creative | ~~#0099CC:Flexible~~ | ~~#0099CC:Green | ||
Creative Democracy~~ | - | Yes | Yes | Yes | - | ~~black :Yes ~~ | Yes | - | ~~black :Yes ~~ | ~~black :Yes | Yes | maybe
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Design Futures~~ | ~~black :Yes ~~ | Yes | Yes | maybe | - | ~~black :Yes ~~ | Yes | ~~black :Yes | maybe | - | maybe | maybe
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Critical design~~ | - | - | - | - | maybe | maybe | Yes | ~~black :Yes | - | - | - | -
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Design Management~~ | ~~black :Yes ~~ | - | Yes | - | Yes | - | maybe | ~~black :Yes | maybe | - | Yes | -
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Sustainable Design~~ | - | - | - | maybe | Yes | ~~black :Yes ~~ | maybe | ~~black :Yes ~~ | - | - | - | ~~black :Yes
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Eco-Design~~ | - | Yes | maybe | Yes | - | ~~black :Yes ~~ | maybe | - | maybe | maybe | Yes | ~~black :Yes
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Interaction Design | - | - | maybe | - | Yes | - | maybe | maybe | maybe | maybe | Yes | maybe
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Lifestyle Design?~~ | ~~black :Yes ~~ | maybe | - | maybe | Yes | - | Yes | ~~black :Yes ~~ | ~~black :Yes | - | Yes | maybe
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Metadesign~~ | ~~black :Yes ~~ | Yes | Yes | Yes | maybe | ~~black :Yes ~~ | Yes | ~~black :Yes ~~ | ~~black :Yes ~~ | ~~black :Yes ~~ | Yes | ~~black :Yes
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Open Design~~ | - | Yes | Yes | Yes | - | ~~black :Yes ~~ | - | maybe | maybe | ~~black :Yes | Yes | -
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Service Design | - | - | - | maybe | Yes | Yes | Yes | - | maybe | - | Yes | maybe
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Strategic Design~~ | ~~black :Yes ~~ | Yes | Yes | Yes | Yes | No | Yes | ~~black :Yes | - | - | - | maybe
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Transformative Design~~ | - | Yes | Yes | Yes | - | ~~black :Yes ~~ | - | - | maybe | ~~black :Yes ~~ | Yes | ~~black :Yes |
Metadesign can be described using cybernetics
- It will be important to explore metadesign using cybernetic principles.
- Metadesign needs to be holarchic, self-reflexive, bottom-up, co-creative and co-adaptive in order to heal the damage.
- In commercial design terms this means going (far) beyond what we currently know as 'Branding Design', or 'Corporate Identity Design'
- In the first instance it means attending to the following:
- 1) Agent to agent (e.g. the relation of each player to every other player in the team)
- 2) Agent to agent-relations that pertain to 1) - (e.g. the relation of every team member to all of the other internal relationships among the team).
- 3) Each agent to the whole
- 4) Each agent to the presence of emergence
- 5) etc.
Metadesign is a Fourth Order Cybernetic System
- Keyword-Design needs to evolve to a new level level, the 4th Order System.
- In First Order Keyword-Design, smart products regulate themselves or are programmed to manage expected conditions.
- In Second Order Keyword-Design - e.g. service design, re-design of products, user-feedback, are all based on outsider observation, etc
- In Third Order Keyword-Design - e.g. strategic design means co-designing from the inside-outside
- In Fourth Order Keyword-Design - e.g. metadesign would be holarchic in order to be inclusive and self-aware on many levels
Relational issues within metadesign
- Democracy is infused with the ethical logic of rhetorical and does not yet offer a self-inclusive, holarchic mode of reasoning.
- Until we develop a common understanding of a common wealth it will be hard to overcome the Tragedy of the Commons.
- Ross Ashby's famous Law of Requisite Variety is pertinent to the internal dynamics of metadesign.
- The Prisoner's Dilemma is also pertinent to the internal-external dynamics of metadesign.
- One limitation of this game theory is that it assumes that disconnectedness is likely or normal (e.g. solipsism, autism).
- This always presents a conundrum because it leads to conditions that are zero-sum.
- It is a game in which either the least (or the best) possible outcome can fulfill its own prophesy.
- In other words, it polarises outcomes as either dystopian or utopian.
- The outcome will reflect the level of trust and unconditional love that already pertain in society.
return to / go to Metadesign Colloquium (28th & 29th June, 2007)
return to / go to m21 research project
return to / go to New definitions
return to / go to Design Synergy 21